Need a 3D model that doesn't exist yet? Want to modify an existing model for your specific project? We deliver production-ready assets to your exact specifications.
Custom work is built by the same studio, to the same standard, as the catalog you can already browse here - around 37,500 model pages across 26 categories, produced in-house over more than 20 years. You do not have to take that standard on trust: open any model page and inspect exactly what ships.
We build any 3D model from scratch - vehicles, characters, architecture, equipment, props and more. Send us references and we deliver.
We modify any existing model from our catalog - change colors, add details, adjust topology, apply custom textures or adapt for a specific engine.
Full rigging setup for characters or mechanical models. Animation cycles, morph targets and blend shapes on request.
FBX, OBJ, GLB/GLTF, MAX, BLEND, C4D, Unreal Engine, Unity - delivered in the format your pipeline requires.
Eight from the catalog, across the range custom work usually lands in. Every one opens its model page, where the formats, the certification and the specification are listed - the same page a buyer sees before purchasing. That is the standard your commission is built to.
Bands by subject, for a finished photorealistic model. Where a range is wide it is because the subject is: a simple prop and a vehicle with a modelled interior are not the same job. Complex pieces are quoted individually and the figure is settled when the model is done.
| Subject | Per model | What sets the band |
|---|---|---|
| Landscapes and terrain | $250 - $1,500 | Extent of the scene and density of detail |
| Furniture and interior | $250 - $1,200 | Upholstery, mechanisms, material count |
| Technology and devices | $450 - $1,350 | Panel detail, moving parts, screen states |
| Architecture | $400 - $4,800 | Facade complexity and whether interiors are modelled |
| Anatomy and medical | $600 - $4,800 | Anatomical accuracy required and layer count |
| Vehicles, general | $900 - $5,100 | Machinery detail and interior |
| Cars with interior and suspension | $3,000 - $4,500 | Full interior, suspension geometry, panel gaps |
| Animals | $1,800 - $4,800 | Fur, anatomy, species-specific features |
| Characters | $4,000 - $6,000 | Equipment, clothing layers, rigging |
Two things move a quote up: a higher bar for photorealism, and volume that has to hold the same standard across every piece. One thing moves it down sharply - see rights below.
The fastest growing kind of custom order we take is not a new object at all. It is existing geometry made usable by a machine learning pipeline, and it comes in two shapes.
A subset of the catalog, or new production to fill its gaps, delivered in the structure a training run needs: consistent formats, one scale convention, objects and materials named to a scheme you specify, and metadata and annotation structure agreed before we start.
Models you already hold, brought up to the same standard: retopology, polycount targets, format conversion, renamed objects and hierarchies, corrected scale and pivots. The work that usually sits between a licensed asset and a usable one.
If the volume is large enough to be a dataset rather than a commission, it is priced as one - see data licensing.
This is the single biggest lever on price, so it is worth settling first.
The model is yours. It does not enter our catalog and is not sold to anyone else. Price is the band above.
You get the finished model to use; we keep the right to publish it in our catalog afterwards. Price drops to roughly a third of the band above.
The discounted route is not automatic. We only take it when the model is something our catalog would carry anyway, and we say no when it is not - a one-off part for a specific machine is worth nothing to anyone but you, and we will not pretend otherwise.
An NDA is signed whenever the project calls for one - just say so with the brief.
Commissioned work has come from Google, Microsoft, Delta Air Lines, Capcom, Autodesk and IKEA, alongside film studios and game developers. Much of it cannot be shown - that is usually the point of commissioning it - which is why the gallery above is drawn from the public catalog rather than from client work.
Prefer email? Write directly to 3dmolier@3dmolier.com with your project description and reference images.