Animated Soccer Ball Flies into Goal Net Slowmotion
Priced at $79, the Animated Soccer Ball Flies into Goal Net Slowmotion is a finished Sports & Recreation model rather than a base mesh you have to build on. The polygon count is 747,502, spread over 742,067 vertices. Whether that fits depends on where it lands - an architectural still and a real-time walkthrough tolerate very different counts.
You get 10 maps at 4096 x 4096 and 1024 x 1024 - enough resolution to hold a close shot. Construction is plain and deliberate - quads through the body, triangles only where they are harmless. Transforms are frozen and the hierarchy is shallow, which keeps the asset easy to instance across a large environment.
Buyers most often take it for product rendering, game assets and film & TV VFX. Available since 2020, the model has been through several rounds of studio use. It fits sports broadcast graphics, game assets, advertising renders and VR experiences.
See this model in motion

Animated Soccer Ball Flies into Goal Net 00 - watch on the 3D Molier channel. 28 more clips of this model on our channel.
Questions About This Model
What file formats does the Animated Soccer Ball Flies into Goal Net Slowmotion 3D model come in?
The complete list of included formats is shown on the TurboSquid product page, where every file is named and sized before you buy. Native scene files and the common interchange formats are the usual pairing.
What should I search for to find models like the Animated Soccer Ball Flies into Goal Net Slowmotion?
Useful search terms are soccer, ball and sport. Browsing the Sports & Recreation category shows the closest alternatives at a range of prices.
What texture resolution ships with the Animated Soccer Ball Flies into Goal Net Slowmotion?
10 maps at 4096 x 4096 and 1024 x 1024, with yes, non-overlapping UVs. That is enough for close framing without resampling.
How heavy is the Animated Soccer Ball Flies into Goal Net Slowmotion mesh?
747,502 polygons and 742,067 vertices, built as polygonal quads/tris. Whether that fits depends on where it lands - an architectural still and a real-time walkthrough tolerate very different counts.