Astronaut in Spacesuit A7L with Manned Maneuvering Unit 3D Model
This Characters & People model - Astronaut in Spacesuit A7L with Manned Maneuvering Unit - is ready to drop into a scene as-is, and sells for $169 on TurboSquid. On import you get 146,722 polygons and 152,536 vertices. Whether that counts as light or heavy depends on the target platform, the complexity of the scene and how many instances it carries.
Textures number 16, authored at 4096 x 4096 so they survive a close crop. The mesh is built with clean quad-based topology and correct real-world proportions, so it subdivides predictably and sits at the right size next to other objects in a scene. Parts are separated where separation is useful, so a single component can be hidden, swapped or re-shaded on its own.
On this listing the stated applications are game characters, film & TV VFX and product rendering. Its first release was in 2018, and it has earned its place in the catalog since then. It works for game characters, crowd fills in film and TV, previsualization and VR scenes.
Questions About This Model
Can the Astronaut in Spacesuit A7L with Manned Maneuvering Unit model be used in a commercial project?
Commercial use is included. The Royalty Free license allows the model in paid client work, broadcast, published games and print; only redistributing the model file itself is excluded.
Can the Astronaut in Spacesuit A7L with Manned Maneuvering Unit model be modified after purchase?
Editing is allowed - remesh it, strip detail for real-time use, or rebuild the shaders. The one restriction is that the model file cannot be resold or given away as an asset.
Where can I buy the Astronaut in Spacesuit A7L with Manned Maneuvering Unit 3D model?
It is sold through TurboSquid, where this listing has been available since 2018. Purchase, download and licensing are handled by TurboSquid; delivery is immediate after checkout.
What texture resolution ships with the Astronaut in Spacesuit A7L with Manned Maneuvering Unit?
16 maps at 4096 x 4096, with yes, non-overlapping UVs. That is enough for close framing without resampling.