Astronaut Space Suit Backpack Equipment Metallic Blue
Looking for a Characters & People asset? The Astronaut Space Suit Backpack Equipment Metallic Blue is a finished, render-ready model at $79. You are getting 108,770 polygons and 117,001 vertices, measured rather than estimated. Treat the figure as a planning number: it behaves one way in a single render and another in a level with fifty instances.
Built to 25.0 x 62.22 x H81.74 cm - the size is measured, not approximated to look right. As a StemCell asset it comes with standardised PBR materials, so the look holds up whether it lands in a game engine or an offline renderer. Objects sit at the origin with clean transforms, so duplicating the asset across an environment costs nothing extra.
On this listing the stated applications are game characters, film & TV VFX and product rendering. It works for game characters, crowd fills in film and TV, previsualization and VR scenes.
Questions About This Model
What is the Astronaut Space Suit Backpack Equipment Metallic Blue model typically used for?
The listing names game characters, film & TV VFX and product rendering as the main applications. In practice it also works anywhere a finished characters & people object is needed without modeling it from scratch.
Which industries use the Astronaut Space Suit Backpack Equipment Metallic Blue model?
This listing is cataloged for Game Development, Film & Video Production, Advertising and Virtual Reality. Those are the sectors the model was tagged for on TurboSquid, based on how comparable assets in the Characters & People range are bought.
Where can I buy the Astronaut Space Suit Backpack Equipment Metallic Blue 3D model?
It is sold through TurboSquid, where this listing has been available since 2025. Purchase, download and licensing are handled by TurboSquid; delivery is immediate after checkout.
What does StemCell mean for the Astronaut Space Suit Backpack Equipment Metallic Blue model?
StemCell covers both geometry and shading: the model is delivered across formats with materials that stay equivalent instead of needing per-engine conversion.