Mechanic's overalls are a single garment from collar to ankle with no waistband to break the line, which changes how the fabric gathers at the hips and the knees. The chest pockets, the front zip and the elasticated back are the details that make it read as workwear rather than as a jumpsuit.
The mesh is minimal at 3,445 polygons and 3,532 vertices in quads and tris with non-overlapping UVs, and ships with 7 texture maps at a mix of sizes up to 4096x4096. That economy suits a garment usually needed on several figures in a workshop scene.
At $99 it suits automotive workshop and service visualization, garage and dealership scenes, vocational education and recruitment material, character set dressing and games. On sale since 2020, kept to real-world scale so it fits a standard figure.
Questions About This Model
What texture resolution ships with the Auto Mechanic Clothes?
7 maps at 4096 x 4096 and 1000 x 1000, with yes, non-overlapping UVs. That is enough for close framing without resampling.
How heavy is the Auto Mechanic Clothes mesh?
3,445 polygons and 3,532 vertices, built as polygonal quads/tris. How that lands depends on your renderer and on how close the camera gets.
Can the Auto Mechanic Clothes model be modified after purchase?
Editing is allowed - remesh it, strip detail for real-time use, or rebuild the shaders. The one restriction is that the model file cannot be resold or given away as an asset.
How much does the Auto Mechanic Clothes 3D model cost?
$99 USD, paid once. The Royalty Free license means no recurring cost and no extra payment when the finished work ships.