Burning Man Gas Mask Glasses with Spiked Protective Gear Silver Old
Burning Man Gas Mask Glasses with Spiked Protective Gear Silver Old belongs to our Clothing & Accessories range and is offered at $49 through the TurboSquid marketplace. On import you get 31,807 polygons and 33,056 vertices. Whether that counts as light or heavy depends on the target platform, the complexity of the scene and how many instances it carries.
Modelled at 19.98 x 26.54 x H19.51 cm, so a human figure next to it reads at the right height. The StemCell build means you are not re-authoring shaders after import - the PBR setup is designed to read the same across engines. Parts are separated where separation is useful, so a single component can be hidden, swapped or re-shaded on its own.
On this listing the stated applications are product rendering, game assets and film & TV VFX. It suits fashion visualization, character dressing, product advertising and game assets.
Questions About This Model
Can the Burning Man Gas Mask Glasses with Spiked Protective Gear Silver Old model be used in a commercial project?
Commercial use is included. The Royalty Free license allows the model in paid client work, broadcast, published games and print; only redistributing the model file itself is excluded.
Can the Burning Man Gas Mask Glasses with Spiked Protective Gear Silver Old model be modified after purchase?
Editing is allowed - remesh it, strip detail for real-time use, or rebuild the shaders. The one restriction is that the model file cannot be resold or given away as an asset.
Where can I buy the Burning Man Gas Mask Glasses with Spiked Protective Gear Silver Old 3D model?
It is sold through TurboSquid, where this listing has been available since 2025. Purchase, download and licensing are handled by TurboSquid; delivery is immediate after checkout.
What size is the Burning Man Gas Mask Glasses with Spiked Protective Gear Silver Old in real-world units?
19.98 x 26.54 x H19.51 cm. The model is built at true scale, so it lands at the right size next to other objects instead of needing a unit fix on import.