Caesar Augustus of Prima Porta Replica Statue Marble
Priced at $99, the Caesar Augustus of Prima Porta Replica Statue Marble is a finished Architecture & Landmarks model rather than a base mesh you have to build on. Poly count sits at 30,693; vertex count at 31,263. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.
The StemCell build means you are not re-authoring shaders after import - the PBR setup is designed to read the same across engines. Naming and hierarchy are consistent, so the model behaves predictably when it is merged into a larger scene alongside other assets. The listing flags architectural visualization, film & TV VFX and product rendering as the intended applications.
The model joined the catalog in 2023 and is still part of what we sell today. It is aimed at architectural visualization, city scenes, advertising renders and VR walkthroughs.
Questions About This Model
Can the Caesar Augustus of Prima Porta Replica Statue Marble model be used in a commercial project?
Yes. It is sold under TurboSquid's Royalty Free license, which covers commercial use in games, film, advertising and visualization without per-use fees.
What is the Caesar Augustus of Prima Porta Replica Statue Marble model typically used for?
The listing names architectural visualization, film & TV VFX and product rendering as the main applications. In practice it also works anywhere a finished architecture & landmarks object is needed without modeling it from scratch.
How heavy is the Caesar Augustus of Prima Porta Replica Statue Marble mesh?
30,693 polygons and 31,263 vertices, built as polygonal quads/tris. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.
What does StemCell mean for the Caesar Augustus of Prima Porta Replica Statue Marble model?
StemCell covers both geometry and shading: the model is delivered across formats with materials that stay equivalent instead of needing per-engine conversion.