A mirror ball built as actual tiles: 29,188 polygons in quads only, each facet a separate plane rather than a sphere with a reflective texture. That distinction is the entire model. Real tiles throw real light dots across a room, and no shader trick reproduces the way those dots stretch and slide when the ball turns.
Three maps at 4096 x 4096 cover the mirrored glass and the slight tarnish along the seams. CheckMate Pro certification means real-world scale, which matters for a prop whose job is to be hung from a ceiling at a believable height and to cast a pattern sized to the room.
Three versions share the page, including a rainbow-tinted ball for scenes that need colour in the reflections rather than plain silver. Sold 155 times since 2015, into club and party interiors, music video work and event visualisation.
Questions About This Model
What texture resolution ships with the Disco Ball?
3 maps at 4096 x 4096, with yes, non-overlapping UVs. That is enough for close framing without resampling.
How heavy is the Disco Ball mesh?
29,188 polygons and 39,765 vertices, built as polygonal quads only. How that lands depends on your renderer and on how close the camera gets.
Can the Disco Ball model be modified after purchase?
Editing is allowed - remesh it, strip detail for real-time use, or rebuild the shaders. The one restriction is that the model file cannot be resold or given away as an asset.
How much does the Disco Ball 3D model cost?
$29 USD, paid once. The Royalty Free license means no recurring cost and no extra payment when the finished work ships.