This Sports & Recreation model - Lacrosse Ball - is ready to drop into a scene as-is, and sells for $9 on TurboSquid. You are getting 600 polygons and 602 vertices, measured rather than estimated. Treat the figure as a planning number: it behaves one way in a single render and another in a level with fifty instances.
The texture set counts 3 maps, delivered at 2048 x 2048. The StemCell build means you are not re-authoring shaders after import - the PBR setup is designed to read the same across engines. Objects sit at the origin with clean transforms, so duplicating the asset across an environment costs nothing extra.
On this listing the stated applications are product rendering, game assets and film & TV VFX. The listing dates back to 2019, and it remains one of the models we keep current. It fits sports broadcast graphics, game assets, advertising renders and VR experiences.
Questions About This Model
What is the Lacrosse Ball model typically used for?
The listing names product rendering, game assets and film & TV VFX as the main applications. In practice it also works anywhere a finished sports & recreation object is needed without modeling it from scratch.
Which industries use the Lacrosse Ball model?
This listing is cataloged for Advertising, Game Development and Film & Video Production. Those are the sectors the model was tagged for on TurboSquid, based on how comparable assets in the Sports & Recreation range are bought.
Where can I buy the Lacrosse Ball 3D model?
It is sold through TurboSquid, where this listing has been available since 2019. Purchase, download and licensing are handled by TurboSquid; delivery is immediate after checkout.
What does StemCell mean for the Lacrosse Ball model?
StemCell covers both geometry and shading: the model is delivered across formats with materials that stay equivalent instead of needing per-engine conversion.
