Memorial Acrylic Photo Frame with Dove Engraving Light Wood
Priced at $17, the Memorial Acrylic Photo Frame with Dove Engraving Light Wood is a finished Kitchen & Tableware model rather than a base mesh you have to build on. Budget for 4,832 polygons and 4,716 vertices when you plan the scene. What matters is not the number itself but how many copies of the object your scene has to carry at once.
Real-world footprint is 18.0 x 5.0 x H13.5 cm, so it drops into a scene at correct scale without a rescaling pass. It is a StemCell model, so it ships in TurboSquid's multi-format standard with PBR materials that carry over between renderers instead of needing to be rebuilt per engine. Objects are grouped and named logically, so isolating a single part for a material change is a two-second job rather than a cleanup task.
On this listing the stated applications are architectural visualization, product rendering and film & TV VFX. It works for interior renders, food and product advertising, and game and film set dressing.
Questions About This Model
How heavy is the Memorial Acrylic Photo Frame with Dove Engraving Light Wood mesh?
4,832 polygons and 4,716 vertices, built as polygonal quads/tris. What matters is not the number itself but how many copies of the object your scene has to carry at once.
Which industries use the Memorial Acrylic Photo Frame with Dove Engraving Light Wood model?
Architecture, Advertising and Film & Video Production are the primary industries on this listing, though the Royalty Free license puts no limit on where the model is actually used.
What should I search for to find models like the Memorial Acrylic Photo Frame with Dove Engraving Light Wood?
Useful search terms are memorial, acrylic and photo. Browsing the Kitchen & Tableware category shows the closest alternatives at a range of prices.
Does the Memorial Acrylic Photo Frame with Dove Engraving Light Wood model include materials and textures?
The product page states what ships with each format. StemCell delivery means a PBR material set that reads the same across renderers. See the listing for the exact contents.