This Vehicles model - Electric Lights Off - is ready to drop into a scene as-is, and sells for $129 on TurboSquid. The mesh carries 416,677 polygons and 430,293 vertices. The count is honest; whether it is heavy is a decision only your target platform can make.
It follows TurboSquid's StemCell specification, which is what keeps the shading consistent from a real-time engine to an offline render. Pivot points sit where you would expect them, which matters as soon as the model needs to be instanced or parented to something else. Buyers most often take it for driving simulation, automotive advertising and game traffic.
Published in 2024, it has stayed in the range while a lot of other listings came and went. Common uses are automotive advertising, film and TV backgrounds, game traffic and architectural visualization.
Questions About This Model
Does the Electric Lights Off model include materials and textures?
Material and texture contents are listed per file on the TurboSquid product page. As a StemCell asset it ships with PBR materials that stay consistent across the delivered formats.
How heavy is the Electric Lights Off mesh?
416,677 polygons and 430,293 vertices, built as polygonal quads/tris. The count is honest; whether it is heavy is a decision only your target platform can make.
Can the Electric Lights Off model be used in a commercial project?
Yes - the Royalty Free license covers commercial work, including client projects and released games, with no additional royalties per render or per copy sold.
Which industries use the Electric Lights Off model?
This listing is cataloged for Simulation, Advertising, Game Development, Film & Video Production and Architecture. Those are the sectors the model was tagged for on TurboSquid, based on how comparable assets in the Vehicles range are bought.