
Oil Storage Steel Barrel Black Game Ready is a detailed Containers & Storage asset built for professional 3D pipelines, available at $19. On import you get 1,420 polygons and 1,443 vertices. Against a median of 14,152 polygons across our Containers & Storage models, 1,420 puts this one below the middle of the category.
The vertex count all but matches the face count, so the shell is closed and nothing is doubled up inside it. Built to 59.69 x 59.69 x H85.99 cm - the size is measured, not approximated to look right. At $19 it sits below the $29 median of our Containers & Storage range.
It is a StemCell model, so it ships in TurboSquid's multi-format standard with PBR materials that carry over between renderers instead of needing to be rebuilt per engine. Scene structure is flat enough to navigate and grouped enough to be useful, which is what makes reuse practical. The listing flags technical visualization and architectural visualization as the intended applications. It works as warehouse and logistics set dressing, a game prop, or a product-rendering element.
Questions About This Model
What size is the Oil Storage Steel Barrel Black Game Ready in real-world units?
59.69 x 59.69 x H85.99 cm. The model is built at true scale, so it lands at the right size next to other objects instead of needing a unit fix on import.
Where can I buy the Oil Storage Steel Barrel Black Game Ready 3D model?
It is sold through TurboSquid, where this listing has been available since 2026. Purchase, download and licensing are handled by TurboSquid; delivery is immediate after checkout.
Can the Oil Storage Steel Barrel Black Game Ready model be modified after purchase?
Yes. The Royalty Free license allows editing the geometry, retopologising, changing materials and adapting the asset to a project. What it does not allow is reselling or redistributing the model file itself.
Can the Oil Storage Steel Barrel Black Game Ready model be used in a commercial project?
Commercial use is included. The Royalty Free license allows the model in paid client work, broadcast, published games and print; only redistributing the model file itself is excluded.
