The Peterbilt Supertruck 2 with Trailer is a production-ready Vehicles 3D model, priced at $169 on TurboSquid. Poly count sits at 273,447; vertex count at 291,166. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.
The StemCell build means you are not re-authoring shaders after import - the PBR setup is designed to read the same across engines. Naming and hierarchy are consistent, so the model behaves predictably when it is merged into a larger scene alongside other assets. The listing flags driving simulation, game traffic and film & TV VFX as the intended applications.
The model joined the catalog in 2025 and is still part of what we sell today. Common uses are film and TV backgrounds, game traffic and architectural visualization.
Questions About This Model
Can the Peterbilt Supertruck 2 with Trailer model be modified after purchase?
Yes. The license allows editing the geometry, retopologising, changing materials and adapting the asset to a project. What it does not allow is reselling or redistributing the model file itself, or using the result commercially: this listing is Editorial Uses Only.
Can the Peterbilt Supertruck 2 with Trailer model be used in a commercial project?
No. The model depicts a real branded product, so TurboSquid lists it under the Editorial Uses Only license. It may be used in news, commentary, education, personal projects and similar editorial contexts, but not in advertising, on merchandise or in any product offered for sale. See our license guide.
What is the Peterbilt Supertruck 2 with Trailer model typically used for?
The listing names driving simulation, game traffic and film & TV VFX as the main applications. In practice it also works anywhere a finished vehicles object is needed without modeling it from scratch.
How heavy is the Peterbilt Supertruck 2 with Trailer mesh?
273,447 polygons and 291,166 vertices, built as polygonal quads/tris. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.