Push Boat Ship with Pontoon Barge Loaded Concrete Slab
Looking for a Ships & Boats asset? The Push Boat Ship with Pontoon Barge Loaded Concrete Slab is a finished, render-ready model at $189. On import you get 2,525,463 polygons and 2,033,570 vertices. Whether that counts as light or heavy depends on the target platform, the complexity of the scene and how many instances it carries.
The mesh is built with clean quad-based topology and correct real-world proportions, so it subdivides predictably and sits at the right size next to other objects in a scene. Parts are separated where separation is useful, so a single component can be hidden, swapped or re-shaded on its own. On this listing the stated applications are defense simulation, naval simulation and film & TV VFX.
Its first release was in 2022, and it has earned its place in the catalog since then. Typical uses are naval and maritime scenes: film and TV VFX, harbor environments in games, and marine simulation.
Questions About This Model
Can the Push Boat Ship with Pontoon Barge Loaded Concrete Slab model be modified after purchase?
Editing is allowed - remesh it, strip detail for real-time use, or rebuild the shaders. The one restriction is that the model file cannot be resold or given away as an asset.
Can the Push Boat Ship with Pontoon Barge Loaded Concrete Slab model be used in a commercial project?
Commercial use is included. The Royalty Free license allows the model in paid client work, broadcast, published games and print; only redistributing the model file itself is excluded.
What is the Push Boat Ship with Pontoon Barge Loaded Concrete Slab model typically used for?
It is cataloged for defense simulation, naval simulation and film & TV VFX - the sort of work where the object needs to look right on camera but is not the subject of the shot.
How heavy is the Push Boat Ship with Pontoon Barge Loaded Concrete Slab mesh?
2,525,463 polygons and 2,033,570 vertices, built as polygonal quads/tris. Whether that counts as light or heavy depends on the target platform, the complexity of the scene and how many instances it carries.
