Racing Motorcycle with Angular Front and LED Headlights Red Black Simplified
This Vehicles model - Racing Motorcycle with Angular Front and LED Headlights Red Black Simplified - is ready to drop into a scene as-is, and sells for $69 on TurboSquid. Measured geometry: 349,663 polygons, 349,855 vertices - no rounding, no estimate. Its suitability for real-time use depends on the target platform, scene complexity and the number of instances.
At 219.79 x 84.43 x H181.63 cm it matches its real counterpart, so it sits correctly beside other objects. StemCell is TurboSquid's cross-format standard: one authored source, several delivered formats, and PBR materials that survive the trip between them. The file is organised for someone else to pick up: predictable names, predictable pivots, no hidden surprises.
It is cataloged for driving simulation, automotive advertising and game traffic. Common uses are automotive advertising, film and TV backgrounds, game traffic and architectural visualization.
Questions About This Model
Does the Racing Motorcycle with Angular Front and LED Headlights Red Black Simplified model include materials and textures?
Material and texture contents are listed per file on the TurboSquid product page. As a StemCell asset it ships with PBR materials that stay consistent across the delivered formats.
What should I search for to find models like the Racing Motorcycle with Angular Front and LED Headlights Red Black Simplified?
Useful search terms are sport, bike and motorcycle. Browsing the Vehicles category shows the closest alternatives at a range of prices.
Which industries use the Racing Motorcycle with Angular Front and LED Headlights Red Black Simplified model?
Simulation, Advertising, Game Development, Film & Video Production and Architecture are the primary industries on this listing, though the Royalty Free license puts no limit on where the model is actually used.
How heavy is the Racing Motorcycle with Angular Front and LED Headlights Red Black Simplified mesh?
349,663 polygons and 349,855 vertices, built as polygonal quads/tris. Its suitability for real-time use depends on the target platform, scene complexity and the number of instances.