Realistic Skin Young Man with Full Body Anatomy
Priced at $599, the Realistic Skin Young Man with Full Body Anatomy is a finished Characters & People model rather than a base mesh you have to build on. On import you get 1,287,633 polygons and 1,276,229 vertices. Whether that counts as light or heavy depends on the target platform, the complexity of the scene and how many instances it carries.
The mesh is built with clean quad-based topology and correct real-world proportions, so it subdivides predictably and sits at the right size next to other objects in a scene. Parts are separated where separation is useful, so a single component can be hidden, swapped or re-shaded on its own. On this listing the stated applications are game characters, film & TV VFX and medical visualization.
Its first release was in 2024, and it has earned its place in the catalog since then. It works for game characters, crowd fills in film and TV, previsualization and VR scenes.
Questions About This Model
What is the Realistic Skin Young Man with Full Body Anatomy model typically used for?
It is cataloged for game characters, film & TV VFX and medical visualization - the sort of work where the object needs to look right on camera but is not the subject of the shot.
Which industries use the Realistic Skin Young Man with Full Body Anatomy model?
It is tagged for Game Development, Film & Video Production, Medical, Software Development and Virtual Reality. The categorisation reflects where similar Characters & People assets end up rather than a hard restriction - the license does not limit the field of use.
Where can I buy the Realistic Skin Young Man with Full Body Anatomy 3D model?
It is sold through TurboSquid, where this listing has been available since 2024. Purchase, download and licensing are handled by TurboSquid; delivery is immediate after checkout.
How clean is the geometry on the Realistic Skin Young Man with Full Body Anatomy model?
Geometry is modelled at true scale with a tidy edge flow, and the scene is split into named objects so partial reuse and material swaps stay simple.