The Extreme Crossover Sports Car is a production-ready Vehicles 3D model, priced at $129 on TurboSquid. Poly count sits at 279,507; vertex count at 162,547. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.
The StemCell build means you are not re-authoring shaders after import - the PBR setup is designed to read the same across engines. Naming and hierarchy are consistent, so the model behaves predictably when it is merged into a larger scene alongside other assets. The listing flags driving simulation, automotive advertising and game traffic as the intended applications.
The model joined the catalog in 2022 and is still part of what we sell today. Common uses are automotive advertising, film and TV backgrounds, game traffic and architectural visualization.
Questions About This Model
Can the Extreme Crossover Sports Car model be modified after purchase?
Yes. The Royalty Free license allows editing the geometry, retopologising, changing materials and adapting the asset to a project. What it does not allow is reselling or redistributing the model file itself.
Can the Extreme Crossover Sports Car model be used in a commercial project?
Yes. It is sold under TurboSquid's Royalty Free license, which covers commercial use in games, film, advertising and visualization without per-use fees.
What is the Extreme Crossover Sports Car model typically used for?
The listing names driving simulation, automotive advertising and game traffic as the main applications. In practice it also works anywhere a finished vehicles object is needed without modeling it from scratch.
How heavy is the Extreme Crossover Sports Car mesh?
279,507 polygons and 162,547 vertices, built as polygonal quads/tris. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.