Resort Electric Yamaha Four Seat belongs to our Vehicles range and is offered at $79 through the TurboSquid marketplace. It comes in at 244,899 polygons, with 264,311 vertices behind them. Heavy or light is a question about the scene, not about the model, so check it against the platform you are shipping to.
The StemCell build means you are not re-authoring shaders after import - the PBR setup is designed to read the same across engines. Everything is placed at the scene origin with sensible pivots, so the asset can be duplicated, arrayed or attached to a rig without hunting for transforms. The listing flags driving simulation, game traffic and film & TV VFX as the intended applications.
First published in 2024, it is part of the long-running core of the collection. Common uses are film and TV backgrounds, game traffic and architectural visualization.
Questions About This Model
Which industries use the Resort Electric Yamaha Four Seat model?
Simulation, Game Development, Film & Video Production and Architecture are the primary industries on this listing. The license, however, is Editorial Uses Only: the model depicts a real branded product, so it may appear in editorial work in those fields, but not in advertising or in products for sale.
Can the Resort Electric Yamaha Four Seat model be modified after purchase?
Yes. The license allows editing the geometry, retopologising, changing materials and adapting the asset to a project. What it does not allow is reselling or redistributing the model file itself, or using the result commercially: this listing is Editorial Uses Only.
Can the Resort Electric Yamaha Four Seat model be used in a commercial project?
No. The model depicts a real branded product, so TurboSquid lists it under the Editorial Uses Only license. It may be used in news, commentary, education, personal projects and similar editorial contexts, but not in advertising, on merchandise or in any product offered for sale. See our license guide.
What is the Resort Electric Yamaha Four Seat model typically used for?
It is cataloged for driving simulation, game traffic and film & TV VFX - the sort of work where the object needs to look right on camera but is not the subject of the shot.