Priced at $99, the Sports Car McLaren 570GT 2017 Simple Interior is a finished Vehicles model rather than a base mesh you have to build on. The build totals 110,683 polygons across 124,518 vertices. The same count is comfortable in an offline render and demanding in a mobile game, so judge it against your own budget.
8 texture maps come with it, at 4096 x 4096 and 2048 x 2048 resolution. Topology is kept deliberately simple where detail would not read on camera, which keeps the scene light without visibly cheapening the silhouette. Scene structure is flat enough to navigate and grouped enough to be useful, which is what makes reuse practical.
Buyers most often take it for driving simulation, game traffic and film & TV VFX. On the marketplace since 2017, with the listing maintained rather than left to age. Common uses are film and TV backgrounds, game traffic and architectural visualization.
Questions About This Model
Which industries use the Sports Car McLaren 570GT 2017 Simple Interior model?
Simulation, Game Development, Film & Video Production and Architecture are the primary industries on this listing. The license, however, is Editorial Uses Only: the model depicts a real branded product, so it may appear in editorial work in those fields, but not in advertising or in products for sale.
How heavy is the Sports Car McLaren 570GT 2017 Simple Interior mesh?
110,683 polygons and 124,518 vertices, built as polygonal quads/tris. The same count is comfortable in an offline render and demanding in a mobile game, so judge it against your own budget.
How clean is the geometry on the Sports Car McLaren 570GT 2017 Simple Interior model?
Geometry is modelled at true scale with a tidy edge flow, and the scene is split into named objects so partial reuse and material swaps stay simple.
How much does the Sports Car McLaren 570GT 2017 Simple Interior 3D model cost?
$99 USD, paid once. TurboSquid handles payment and delivery. The license is Editorial Uses Only, because the model depicts a real branded product: it covers editorial contexts such as news, commentary and education, but not advertising or products for sale.