Signage Wall Mounted is one of the Architecture & Landmarks models in the 3D Molier catalog, listed at $29. Poly count sits at 3,004; vertex count at 3,270. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.
The StemCell build means you are not re-authoring shaders after import - the PBR setup is designed to read the same across engines. Naming and hierarchy are consistent, so the model behaves predictably when it is merged into a larger scene alongside other assets. The listing flags architectural visualization and film & TV VFX as the intended applications.
The model joined the catalog in 2024 and is still part of what we sell today. It is aimed at architectural visualization, city scenes and VR walkthroughs.
Questions About This Model
Can the Signage Wall Mounted model be modified after purchase?
Yes. The license allows editing the geometry, retopologising, changing materials and adapting the asset to a project. What it does not allow is reselling or redistributing the model file itself, or using the result commercially: this listing is Editorial Uses Only.
Can the Signage Wall Mounted model be used in a commercial project?
No. The model depicts a real branded product, so TurboSquid lists it under the Editorial Uses Only license. It may be used in news, commentary, education, personal projects and similar editorial contexts, but not in advertising, on merchandise or in any product offered for sale. See our license guide.
What is the Signage Wall Mounted model typically used for?
The listing names architectural visualization and film & TV VFX as the main applications. In practice it also works anywhere a finished architecture & landmarks object is needed without modeling it from scratch.
How heavy is the Signage Wall Mounted mesh?
3,004 polygons and 3,270 vertices, built as polygonal quads/tris. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.