Priced at $129, the Tesla Roadster is a finished Vehicles model rather than a base mesh you have to build on. You are getting 133,163 polygons and 140,298 vertices, measured rather than estimated. Treat the figure as a planning number: it behaves one way in a single render and another in a level with fifty instances.
The texture set counts 17 maps, delivered at 4096 x 4096 and 2048 x 2048. The geometry is built to be worked with: predictable loops, no doubled faces, nothing hidden inside the shell. Objects sit at the origin with clean transforms, so duplicating the asset across an environment costs nothing extra.
On this listing the stated applications are driving simulation, game traffic and film & TV VFX. The listing dates back to 2018, and it remains one of the models we keep current. Common uses are film and TV backgrounds, game traffic and architectural visualization.
Questions About This Model
What is the Tesla Roadster model typically used for?
The listing names driving simulation, game traffic and film & TV VFX as the main applications. In practice it also works anywhere a finished vehicles object is needed without modeling it from scratch.
Which industries use the Tesla Roadster model?
Simulation, Game Development, Film & Video Production and Architecture are the primary industries on this listing. The license, however, is Editorial Uses Only: the model depicts a real branded product, so it may appear in editorial work in those fields, but not in advertising or in products for sale.
Where can I buy the Tesla Roadster 3D model?
It is sold through TurboSquid, where this listing has been available since 2018. Purchase, download and licensing are handled by TurboSquid; delivery is immediate after checkout.
How clean is the geometry on the Tesla Roadster model?
It is built as an organized scene, not a single welded mesh - parts are separable, named and sized to real-world dimensions.