Uniform Black Man Football Player with Rugby Helmet Headguard A-Pose
The Uniform Black Man Football Player with Rugby Helmet Headguard A-Pose is a production-ready Characters & People 3D model, priced at $149 on TurboSquid. Geometry weighs in at 36,156 polygons over 37,103 vertices. Compare it with the rest of your scene rather than with an abstract threshold - that is what decides whether it is affordable.
The asset is StemCell certified, so the material graph does not have to be rebuilt every time the model moves to another package. Pivots, naming and grouping follow the same logic throughout, so the model behaves the same way in every shot it appears in. The listing flags game characters, film & TV VFX and product rendering as the intended applications.
In the catalog since 2024, which is a longer track record than most listings carry. It works for game characters, crowd fills in film and TV, previsualization and VR scenes.
Questions About This Model
Does the Uniform Black Man Football Player with Rugby Helmet Headguard A-Pose model include materials and textures?
The product page states what ships with each format. StemCell delivery means a PBR material set that reads the same across renderers. See the listing for the exact contents.
Can the Uniform Black Man Football Player with Rugby Helmet Headguard A-Pose model be used in a commercial project?
Yes. It is sold under TurboSquid's Royalty Free license, which covers commercial use in games, film, advertising and visualization without per-use fees.
How much does the Uniform Black Man Football Player with Rugby Helmet Headguard A-Pose 3D model cost?
It is listed at $149 USD on TurboSquid. That is a one-off purchase under the Royalty Free license - there is no subscription and no per-project fee afterwards.
What does StemCell mean for the Uniform Black Man Football Player with Rugby Helmet Headguard A-Pose model?
StemCell is TurboSquid's multi-format standard. The model was authored once and delivered in several formats with matching PBR materials, so shading survives the move between a game engine and an offline renderer.