Priced at $19, the W Packaging Cake Box with Window is a finished Containers & Storage model rather than a base mesh you have to build on. Budget for 97,208 polygons and 48,590 vertices when you plan the scene. What matters is not the number itself but how many copies of the object your scene has to carry at once.
The model uses efficient, well-organized geometry - no hidden faces or overlapping shells to clean up before rendering. Objects are grouped and named logically, so isolating a single part for a material change is a two-second job rather than a cleanup task. On this listing the stated applications are technical visualization, architectural visualization and film & TV VFX.
It went on sale in 2022 and has been kept in the catalog ever since. It works as warehouse and logistics set dressing, a game prop, or a product-rendering element.
Questions About This Model
How much does the W Packaging Cake Box with Window 3D model cost?
$19 USD, paid once. TurboSquid handles payment and delivery. The license is Editorial Uses Only, because the model depicts a real branded product: it covers editorial contexts such as news, commentary and education, but not advertising or products for sale.
Which industries use the W Packaging Cake Box with Window model?
Hardware, Architecture, Film & Video Production and 3D Printing are the primary industries on this listing. The license, however, is Editorial Uses Only: the model depicts a real branded product, so it may appear in editorial work in those fields, but not in advertising or in products for sale.
Can the W Packaging Cake Box with Window model be used in a commercial project?
No. The model depicts a real branded product, so TurboSquid lists it under the Editorial Uses Only license. It may be used in news, commentary, education, personal projects and similar editorial contexts, but not in advertising, on merchandise or in any product offered for sale. See our license guide.
How heavy is the W Packaging Cake Box with Window mesh?
97,208 polygons and 48,590 vertices, built as polygonal quads/tris. What matters is not the number itself but how many copies of the object your scene has to carry at once.