Priced at $69, the Dwarf Game Character Head is a finished Animals & Creatures model rather than a base mesh you have to build on. You are getting 28,015 polygons and 32,938 vertices, measured rather than estimated. Treat the figure as a planning number: it behaves one way in a single render and another in a level with fifty instances.
Built to 39.69 x 57.78 x H63.59 cm - the size is measured, not approximated to look right. As a StemCell asset it comes with standardised PBR materials, so the look holds up whether it lands in a game engine or an offline renderer. Objects sit at the origin with clean transforms, so duplicating the asset across an environment costs nothing extra.
On this listing the stated applications are film & TV VFX, game assets and product rendering. It suits game creatures, film and TV VFX, educational material and VR experiences.
Questions About This Model
What is the Dwarf Game Character Head model typically used for?
The listing names film & TV VFX, game assets and product rendering as the main applications. In practice it also works anywhere a finished animals & creatures object is needed without modeling it from scratch.
What file formats does the Dwarf Game Character Head 3D model come in?
Every included file is listed on the product page at TurboSquid, with format and size shown per download. That page is the source of truth rather than this summary.
How much does the Dwarf Game Character Head 3D model cost?
The price is $69 USD. TurboSquid handles payment and delivery; the license is Royalty Free, so the cost does not repeat per use.
What does StemCell mean for the Dwarf Game Character Head model?
StemCell covers both geometry and shading: the model is delivered across formats with materials that stay equivalent instead of needing per-engine conversion.