European Remote Sensing Satellite ERS-2 is a detailed Space & Sci-Fi asset built for professional 3D pipelines, available at $59. Poly count sits at 70,403; vertex count at 72,636. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.
It ships with 13 textures, authored at 2048 x 2048. The mesh is built with clean quad-based topology and correct real-world proportions, so it subdivides predictably and sits at the right size next to other objects in a scene. Naming and hierarchy are consistent, so the model behaves predictably when it is merged into a larger scene alongside other assets.
The listing flags aerospace visualization, game assets and film & TV VFX as the intended applications. The model joined the catalog in 2016 and is still part of what we sell today. It is built for science-fiction film and TV VFX, space simulation, game environments and VR scenes.
Questions About This Model
What should I search for to find models like the European Remote Sensing Satellite ERS-2?
Useful search terms are european remote sensing satellite, download and geostationary communication satellite ers-2. Browsing the Space & Sci-Fi category shows the closest alternatives at a range of prices.
What texture resolution ships with the European Remote Sensing Satellite ERS-2?
13 maps at 2048 x 2048, with yes, non-overlapping UVs. That is enough for close framing without resampling.
How heavy is the European Remote Sensing Satellite ERS-2 mesh?
70,403 polygons and 72,636 vertices, built as polygonal quads/tris. That figure reads differently on desktop, on mobile and in WebXR, so weigh it against the target platform and the number of instances in the scene.
Can the European Remote Sensing Satellite ERS-2 model be modified after purchase?
Yes. The Royalty Free license allows editing the geometry, retopologising, changing materials and adapting the asset to a project. What it does not allow is reselling or redistributing the model file itself.
