IBF Boxing Champion is a detailed Characters & People asset built for professional 3D pipelines, available at $149. You are getting 99,122 polygons and 86,804 vertices, measured rather than estimated. Treat the figure as a planning number: it behaves one way in a single render and another in a level with fifty instances.
The mesh is modelled at true scale with quad-dominant flow, so subdivision behaves and the object does not need rescaling on import. Objects sit at the origin with clean transforms, so duplicating the asset across an environment costs nothing extra. On this listing the stated applications are game characters, film & TV VFX and product rendering.
The listing dates back to 2023, and it remains one of the models we keep current. It works for game characters, crowd fills in film and TV, previsualization and VR scenes.
Questions About This Model
Can the IBF Boxing Champion model be modified after purchase?
Yes. The Royalty Free license allows editing the geometry, retopologising, changing materials and adapting the asset to a project. What it does not allow is reselling or redistributing the model file itself.
Can the IBF Boxing Champion model be used in a commercial project?
Commercial use is included. The Royalty Free license allows the model in paid client work, broadcast, published games and print; only redistributing the model file itself is excluded.
What is the IBF Boxing Champion model typically used for?
The listing names game characters, film & TV VFX and product rendering as the main applications. In practice it also works anywhere a finished characters & people object is needed without modeling it from scratch.
How heavy is the IBF Boxing Champion mesh?
99,122 polygons and 86,804 vertices, built as polygonal quads/tris. Treat the figure as a planning number: it behaves one way in a single render and another in a level with fifty instances.